using NitroxModel.DataStructures.GameLogic.Entities; using NitroxModel.DataStructures.GameLogic; using NitroxModel.DataStructures.Util; using NitroxModel.Packets; using NitroxServer.Communication.Packets.Processors.Abstract; using NitroxServer.GameLogic; using NitroxServer.GameLogic.Entities; namespace NitroxServer.Communication.Packets.Processors { class ModuleAddedProcessor : AuthenticatedPacketProcessor { private readonly PlayerManager playerManager; private readonly EntityRegistry entityRegistry; public ModuleAddedProcessor(PlayerManager playerManager, EntityRegistry entityRegistry) { this.playerManager = playerManager; this.entityRegistry = entityRegistry; } public override void Process(ModuleAdded packet, Player player) { Optional entity = entityRegistry.GetEntityById(packet.Id); if (!entity.HasValue) { Log.Error($"Could not find entity {packet.Id} module added to a vehicle."); return; } if (entity.Value is InventoryItemEntity inventoryItem) { InstalledModuleEntity moduleEntity = new(packet.Slot, inventoryItem.ClassId, inventoryItem.Id, inventoryItem.TechType, inventoryItem.Metadata, packet.ParentId, inventoryItem.ChildEntities); // Convert the world entity into an inventory item entityRegistry.AddOrUpdate(moduleEntity); // Have other players respawn the item inside the inventory. playerManager.SendPacketToOtherPlayers(new SpawnEntities(moduleEntity, forceRespawn: true), player); } } } }