using NitroxModel.Packets; using NitroxModel.Serialization; using NitroxServer.Communication.Packets.Processors.Abstract; namespace NitroxServer.Communication.Packets.Processors { public class MultiplayerSessionPolicyRequestProcessor : UnauthenticatedPacketProcessor { private readonly SubnauticaServerConfig config; public MultiplayerSessionPolicyRequestProcessor(SubnauticaServerConfig config) { this.config = config; } // This will extend in the future when we look into different options for auth public override void Process(MultiplayerSessionPolicyRequest packet, INitroxConnection connection) { Log.Info("Providing session policies..."); connection.SendPacket(new MultiplayerSessionPolicy(packet.CorrelationId, config.DisableConsole, config.MaxConnections, config.IsPasswordRequired())); } } }