using NitroxModel.Packets; using NitroxServer.GameLogic; using NitroxServer.GameLogic.Bases; namespace NitroxServer.Communication.Packets.Processors; public class PlaceGhostProcessor : BuildingProcessor { public PlaceGhostProcessor(BuildingManager buildingManager, PlayerManager playerManager) : base(buildingManager, playerManager) { } public override void Process(PlaceGhost packet, Player player) { if (buildingManager.AddGhost(packet)) { playerManager.SendPacketToOtherPlayers(packet, player); } } }