using NitroxModel.Packets; using NitroxServer.GameLogic; using NitroxServer.GameLogic.Bases; using NitroxServer.GameLogic.Entities; namespace NitroxServer.Communication.Packets.Processors; public class PlaceModuleProcessor : BuildingProcessor { public PlaceModuleProcessor(BuildingManager buildingManager, PlayerManager playerManager, EntitySimulation entitySimulation) : base(buildingManager, playerManager, entitySimulation) { } public override void Process(PlaceModule packet, Player player) { if (buildingManager.AddModule(packet)) { if (packet.ModuleEntity.ParentId == null) { ClaimBuildPiece(packet.ModuleEntity, player); } playerManager.SendPacketToOtherPlayers(packet, player); } } }