using NitroxModel.Packets; using NitroxServer.Communication.Packets.Processors.Abstract; using NitroxServer.GameLogic; namespace NitroxServer.Communication.Packets.Processors { public class PlayerSyncFinishedProcessor : AuthenticatedPacketProcessor { private readonly PlayerManager playerManager; public PlayerSyncFinishedProcessor(PlayerManager playerManager) { this.playerManager = playerManager; } public override void Process(PlayerSyncFinished packet, Player player) { // If this is the first player connecting we need to restart time at this exact moment if (playerManager.GetConnectedPlayers().Count == 1) { Server.Instance.ResumeServer(); } playerManager.FinishProcessingReservation(player); } } }