using NitroxModel.Packets; using NitroxServer.Communication.Packets.Processors.Abstract; using NitroxServer.GameLogic; using NitroxServer.GameLogic.Unlockables; namespace NitroxServer.Communication.Packets.Processors { public class RadioPlayPendingMessageProcessor : AuthenticatedPacketProcessor { private readonly StoryGoalData storyGoalData; private readonly PlayerManager playerManager; public RadioPlayPendingMessageProcessor(StoryGoalData storyGoalData, PlayerManager playerManager) { this.storyGoalData = storyGoalData; this.playerManager = playerManager; } public override void Process(RadioPlayPendingMessage packet, Player player) { if (!storyGoalData.RemovedLatestRadioMessage()) { Log.Warn($"Tried to remove the latest radio message but the radio queue is empty: {packet}"); } playerManager.SendPacketToOtherPlayers(packet, player); } } }