using NitroxModel.DataStructures.GameLogic; using NitroxModel.Packets; using NitroxServer.GameLogic; using NitroxServer.GameLogic.Bases; namespace NitroxServer.Communication.Packets.Processors; public class WaterParkDeconstructedProcessor : BuildingProcessor { public WaterParkDeconstructedProcessor(BuildingManager buildingManager, PlayerManager playerManager) : base(buildingManager, playerManager) { } public override void Process(WaterParkDeconstructed packet, Player player) { if (buildingManager.ReplacePieceByGhost(player, packet, out Entity removedEntity, out int operationId) && buildingManager.CreateWaterParkPiece(packet, removedEntity)) { packet.BaseData = null; SendToOtherPlayersWithOperationId(packet, player, operationId); } } }