using NitroxModel.DataStructures.GameLogic; using NitroxServer.ConsoleCommands.Abstract; using NitroxServer.ConsoleCommands.Abstract.Type; using NitroxServer.GameLogic; namespace NitroxServer.ConsoleCommands; public class TimeCommand : Command { private readonly TimeKeeper timeKeeper; public TimeCommand(TimeKeeper timeKeeper) : base("time", Perms.MODERATOR, "Changes the map time") { AddParameter(new TypeString("day/night", false, "Time to change to")); this.timeKeeper = timeKeeper; } protected override void Execute(CallArgs args) { string time = args.Get(0); switch (time?.ToLower()) { case "day": timeKeeper.ChangeTime(StoryManager.TimeModification.DAY); SendMessageToAllPlayers("Time set to day"); break; case "night": timeKeeper.ChangeTime(StoryManager.TimeModification.NIGHT); SendMessageToAllPlayers("Time set to night"); break; default: timeKeeper.ChangeTime(StoryManager.TimeModification.SKIP); SendMessageToAllPlayers("Skipped time"); break; } } }