using System.Collections.Generic; using NitroxModel.DataStructures.GameLogic; namespace NitroxServer.GameLogic.Entities; public interface ISimulationWhitelist { /// /// We don't want to give out simulation to all entities that the server sent out because there is a lot of stationary items and junk (TechType.None). /// It is easier to maintain a list of items we should simulate than try to blacklist items. This list should not be checked for non-server spawned items /// as they were probably dropped by the player and are mostly guaranteed to move. /// HashSet MovementWhitelist { get; } /// /// We differentiate the entities which should be simulated because of one of their behaviour (ie for utility) /// from those are simulated for their movements. /// HashSet UtilityWhitelist { get; } }