using NitroxModel.DataStructures.GameLogic; using NitroxModel.Server; using NitroxServer.GameLogic; using NitroxServer.GameLogic.Bases; using NitroxServer.GameLogic.Entities; using NitroxServer.GameLogic.Entities.Spawning; namespace NitroxServer.Serialization.World { public class World { public PlayerManager PlayerManager { get; set; } public ScheduleKeeper ScheduleKeeper { get; set; } public TimeKeeper TimeKeeper { get; set; } public SimulationOwnershipData SimulationOwnershipData { get; set; } public EscapePodManager EscapePodManager { get; set; } public BatchEntitySpawner BatchEntitySpawner { get; set; } public EntitySimulation EntitySimulation { get; set; } public EntityRegistry EntityRegistry { get; set; } public WorldEntityManager WorldEntityManager { get; set; } public BuildingManager BuildingManager { get; set; } public StoryManager StoryManager { get; set; } public GameData GameData { get; set; } public SessionSettings SessionSettings { get; set; } public NitroxGameMode GameMode { get; set; } public string Seed { get; set; } } }