using System; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using Nitrox.Test.Client.Communication.MultiplayerSession; using NitroxClient.Communication.Abstract; using NitroxModel.Packets; using NitroxModel.Packets.Exceptions; using NSubstitute; namespace NitroxClient.Communication.MultiplayerSession.ConnectionState { [TestClass] public class AwaitingSessionReservationStateTests { [TestMethod] public void NegotiateShouldTransitionToSessionRevervedAfterReceivingSuccessfulReservation() { // Arrange MultiplayerSessionReservation successfulReservation = new MultiplayerSessionReservation( TestConstants.TEST_CORRELATION_ID, TestConstants.TEST_PLAYER_ID, TestConstants.TEST_RESERVATION_KEY); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Reservation.Returns(successfulReservation); AwaitingSessionReservation connectionState = new AwaitingSessionReservation(TestConstants.TEST_CORRELATION_ID); // Act connectionState.NegotiateReservationAsync(connectionContext); // Assert connectionContext.Received().UpdateConnectionState(Arg.Any()); } [TestMethod] public void NegotiateShouldThrowUncorrelatedPacketExceptionWhenTheReservationHasTheWrongCorrelationId() { // Arrange MultiplayerSessionReservation successfulReservation = new MultiplayerSessionReservation( "wrong", TestConstants.TEST_PLAYER_ID, TestConstants.TEST_RESERVATION_KEY); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Reservation.Returns(successfulReservation); AwaitingSessionReservation connectionState = new AwaitingSessionReservation(TestConstants.TEST_CORRELATION_ID); // Act Action action = () => connectionState.NegotiateReservationAsync(connectionContext); // Assert action.Should().Throw(); } [TestMethod] public void NegotiateShouldTransitionToSessionReservationRejectedAfterReceivingRejectedReservation() { // Arrange MultiplayerSessionReservation rejectedReservation = new MultiplayerSessionReservation(TestConstants.TEST_CORRELATION_ID, TestConstants.TEST_REJECTION_STATE); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Reservation.Returns(rejectedReservation); AwaitingSessionReservation connectionState = new AwaitingSessionReservation(TestConstants.TEST_CORRELATION_ID); // Act connectionState.NegotiateReservationAsync(connectionContext); // Assert connectionContext.Received().UpdateConnectionState(Arg.Any()); } [TestMethod] public void NegotiateShouldThrowInvalidOperationExceptionWhenTheReservationIsNull() { // Arrange IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Reservation.Returns((MultiplayerSessionReservation)null); AwaitingSessionReservation connectionState = new AwaitingSessionReservation(TestConstants.TEST_CORRELATION_ID); // Act Action action = () => connectionState.NegotiateReservationAsync(connectionContext); // Assert action.Should().Throw(); } [TestMethod] public void JoinSessionShouldThrowInvalidOperationException() { // Arrange IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); AwaitingSessionReservation connectionState = new AwaitingSessionReservation(TestConstants.TEST_CORRELATION_ID); // Act Action action = () => connectionState.JoinSession(connectionContext); // Assert action.Should().Throw(); } [TestMethod] public void DisconnectShouldStopTheClient() { // Arrange IClient serverClient = Substitute.For(); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Client.Returns(serverClient); AwaitingSessionReservation connectionState = new AwaitingSessionReservation(TestConstants.TEST_CORRELATION_ID); // Act connectionState.Disconnect(connectionContext); // Assert serverClient.Received().Stop(); } [TestMethod] public void DisconnectShouldResetTheConnectionContext() { // Arrange IClient serverClient = Substitute.For(); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Client.Returns(serverClient); AwaitingSessionReservation connectionState = new AwaitingSessionReservation(TestConstants.TEST_CORRELATION_ID); // Act connectionState.Disconnect(connectionContext); // Assert connectionContext.Received().ClearSessionState(); } [TestMethod] public void DisconnectShouldTransitionToDisconnectedState() { // Arrange IClient serverClient = Substitute.For(); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Client.Returns(serverClient); AwaitingSessionReservation connectionState = new AwaitingSessionReservation(TestConstants.TEST_CORRELATION_ID); // Act connectionState.Disconnect(connectionContext); // Assert connectionContext.Received().UpdateConnectionState(Arg.Any()); } } }