using NitroxModel.MultiplayerSession; using NitroxModel.Packets; namespace NitroxClient.Communication.Abstract { public interface IMultiplayerSessionState { IClient Client { get; } string IpAddress { get; } int ServerPort { get; } MultiplayerSessionPolicy SessionPolicy { get; } PlayerSettings PlayerSettings { get; } AuthenticationContext AuthenticationContext { get; } MultiplayerSessionReservation Reservation { get; } } }