using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class AttackCyclopsTargetChangedProcessor : ClientPacketProcessor { public override void Process(AttackCyclopsTargetChanged packet) { AI.AttackCyclopsTargetChanged(packet.CreatureId, packet.TargetId, packet.AggressiveToNoiseAmount); } }