using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel_Subnautica.Packets; namespace NitroxClient.Communication.Packets.Processors; public class RocketLaunchProcessor : ClientPacketProcessor { private readonly Rockets rockets; public RocketLaunchProcessor(Rockets rockets) { this.rockets = rockets; } public override void Process(RocketLaunch rocketLaunch) { rockets.RocketLaunch(rocketLaunch.RocketId); } }