using NitroxClient.Communication.Abstract; using NitroxModel.DataStructures; using NitroxModel.Packets; namespace NitroxClient.GameLogic { public class MedkitFabricator { private readonly IPacketSender packetSender; public MedkitFabricator(IPacketSender packetSender) { this.packetSender = packetSender; } public void Clicked(MedicalCabinet medicalCabinet) { if (!medicalCabinet.TryGetIdOrWarn(out NitroxId id)) { return; } MedicalCabinetClicked cabinetClicked = new(id, medicalCabinet.doorOpen, medicalCabinet.hasMedKit, medicalCabinet.timeSpawnMedKit); packetSender.Send(cabinetClicked); } } }