namespace NitroxClient.GameLogic.PlayerLogic.PlayerModel { public static class PlayerEquipmentConstants { public const string NORMAL_HEAD_GAME_OBJECT_NAME = "male_geo/diveSuit/diveSuit_head_geo"; public const string NORMAL_HANDS_GAME_OBJECT_NAME = "male_geo/diveSuit/diveSuit_hands_geo"; public const string DIVE_SUIT_GAME_OBJECT_NAME = "male_geo/diveSuit/diveSuit_body_geo"; public const string FINS_ROOT_GAME_OBJECT_NAME = "male_geo/generalSuit"; public const string FINS_GAME_OBJECT_NAME = "male_geo/generalSuit/flippers_basic_geo"; public const string CHARGED_FINS_ROOT_GAME_OBJECT_NAME = "male_geo/SwimChargeFins"; public const string CHARGED_FINS_GAME_OBJECT_NAME = "male_geo/SwimChargeFins/flippers_basic_geo"; public const string GLIDE_FINS_ROOT_GAME_OBJECT_NAME = "male_geo/UltraGlideFins"; public const string GLIDE_FINS_GAME_OBJECT_NAME = "male_geo/UltraGlideFins/flippers_basic_geo"; public const string STILL_SUIT_GAME_OBJECT_NAME = "male_geo/stillSuit/still_suit_01_body_geo"; public const string SCUBA_ROOT_GAME_OBJECT_NAME = "male_geo/scubaSuit"; public const string REBREATHER_GAME_OBJECT_NAME = "male_geo/scubaSuit/scuba_head"; public const string SCUBA_TANK_GAME_OBJECT_NAME = "male_geo/scubaSuit/scuba_vest"; public const string SCUBA_TANK_TUBES_GAME_OBJECT_NAME = "male_geo/scubaSuit/scuba_vest/scuba_breatherTubes"; public const string REINFORCED_SUIT_GAME_OBJECT_NAME = "male_geo/reinforcedSuit/reinforced_suit_01_body_geo"; public const string REINFORCED_GLOVES_GAME_OBJECT_NAME = "male_geo/reinforcedSuit/reinforced_suit_01_glove_geo"; public const string RADIATION_SUIT_GAME_OBJECT_NAME = "male_geo/radiationSuit/radiationSuit_body_geo"; public const string RADIATION_GLOVES_GAME_OBJECT_NAME = "male_geo/radiationSuit/radiationSuit_gloves_geo"; public const string RADIATION_SUIT_VEST_GAME_OBJECT_NAME = "male_geo/radiationSuit/radiationSuit_vest_reducedNeck_geo"; public const string RADIATION_HEAD_GAME_OBJECT_NAME = "male_geo/radiationSuit/radiationSuit_head_geo"; public const string RADIATION_HELMET_GAME_OBJECT_NAME = "male_geo/radiationSuit/radiationSuit_vest_reducedNeck_geo/radiationSuit_vest_neckExtension_geo/radiationSuit_helmet_geo 1"; public const string RADIATION_SUIT_NECK_CLASP_GAME_OBJECT_NAME = "male_geo/radiationSuit/radiationSuit_vest_reducedNeck_geo/radiationSuit_vest_neckExtension_geo"; public const string RADIATION_TANK_GAME_OBJECT_NAME = "male_geo/radiationSuit/radiationSuit_vest_reducedNeck_geo/radiationSuit_tank_geo 1"; public const string RADIATION_TANK_TUBES_GAME_OBJECT_NAME = "male_geo/radiationSuit/radiationSuit_vest_reducedNeck_geo/radiationSuit_tank_geo 1/radiationSuit_tubes_geo 1"; public const string ITEM_ATTACH_POINT_GAME_OBJECT_NAME = "export_skeleton/head_rig/neck/chest/clav_R/clav_R_aim/shoulder_R/elbow_R/hand_R/attach1"; public const string DIVE_SUIT_INDEX_KEY = "dive-suit"; public const string DIVE_SUIT_ARMS_INDEX_KEY = "dive-suit-arms"; public const string STILL_SUIT_INDEX_KEY = "still-suit"; public const string STILL_SUIT_ARMS_INDEX_KEY = "still-suit-arms"; public const string REBREATHER_INDEX_KEY = "rebreather"; public const string SCUBA_TANK_INDEX_KEY = "scuba-tank"; public const string REINFORCED_SUIT_INDEX_KEY = "reinforced-suit"; public const string REINFORCED_SUIT_ARMS_INDEX_KEY = "reinforced-suit-arms"; public const string REINFORCED_GLOVES_INDEX_KEY = "reinforced-gloves"; public const string RADIATION_SUIT_ARMS_INDEX_KEY = "radiation-suit-arms"; public const string RADIATION_SUIT_LEG_INDEX_KEY = "radiation-suit-leg"; public const string RADIATION_SUIT_FEET_INDEX_KEY = "radiation-suit-feet"; public const string RADIATION_SUIT_BELT_INDEX_KEY = "radiation-suit-belt"; public const string RADIATION_SUIT_VEST_INDEX_KEY = "radiation-suit-vest"; public const string RADIATION_HELMET_INDEX_KEY = "radiation-helmet"; public const string RADIATION_SUIT_NECK_CLASP_INDEX_KEY = "radiation-suit-neck-clasp"; public const string RADIATION_SUIT_TANK_INDEX_KEY = "radiation-suit-tank"; public const string FINS_INDEX_KEY = "fins"; } }