using NitroxClient.Communication; using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.Packets; using UnityEngine; namespace NitroxClient.GameLogic.Spawning.Metadata.Processor; public class RadiationMetadataProcessor : EntityMetadataProcessor { public override void ProcessMetadata(GameObject gameObject, RadiationMetadata metadata) { if (!gameObject.TryGetComponent(out LiveMixin liveMixin)) { Log.Error($"[{nameof(RadiationMetadataProcessor)}] Couldn't find LiveMixin on {gameObject}"); return; } using (PacketSuppressor.Suppress()) { Resolve().SyncRemoteHealth(liveMixin, metadata.Health); } } }