using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using UnityEngine; namespace NitroxClient.GameLogic.Spawning.Metadata.Processor; public class SealedDoorMetadataProcessor : EntityMetadataProcessor { public override void ProcessMetadata(GameObject gameObject, SealedDoorMetadata metadata) { Log.Info($"Received door metadata change for {gameObject.name} with data of {metadata}"); Sealed door = gameObject.GetComponent(); door._sealed = metadata.Sealed; door.openedAmount = metadata.OpenedAmount; LaserCutObject laseredObject = gameObject.GetComponent(); if (laseredObject && door._sealed) { laseredObject.lastCutValue = door.openedAmount; laseredObject.ActivateFX(); } } }