namespace NitroxClient.Helpers; public static class VFXConstructingHelper { public static void EndGracefully(this VFXConstructing vfxConstructing) { // tell it we aren't done processing the OnSubComplete side-effects. vfxConstructing.isDone = false; // When vehicles are spawned they intentionally have a delay to remove the animation to give it a cinematic effect. // setting to 0 is not enough, value must be negative. vfxConstructing.delay = -1; // We only set the constructed amount and don't call any of the end methods. For some reason, if the vfx doesn't // end organically it can bug out the vehicle. Users won't notice a difference. vfxConstructing.constructed = 1; // Height is only used to calculate splash effects (vehicle falling into the water). This will disable it. vfxConstructing.heightOffset = -999; // Force an update to lock in these changes before anything stateful happens. vfxConstructing.Update(); } }