using UnityEngine; namespace NitroxClient.Unity.Smoothing { public class SmoothVector { private const float SMOOTHING_SPEED = 10f; public Vector3 Target { get; set; } public Vector3 Current { get; set; } public SmoothVector(Vector3 initial) { Target = Current = initial; } public SmoothVector() { } public void FixedUpdate() { Current = UWE.Utils.SlerpVector(Current, Target, (Target - Current).normalized * SMOOTHING_SPEED * Time.fixedDeltaTime); } } }