using UnityEngine; namespace NitroxModel_Subnautica.Helper { public static class TextureScaler { public static void Scale(Texture2D tex, int width, int height, FilterMode mode = FilterMode.Trilinear) { Rect texR = new Rect(0, 0, width, height); GpuScale(tex, width, height, mode); tex.Resize(width, height); tex.ReadPixels(texR, 0, 0, true); tex.Apply(true); } internal static void GpuScale(Texture2D src, int width, int height, FilterMode fmode) { src.filterMode = fmode; src.Apply(true); RenderTexture rtt = new RenderTexture(width, height, 32); Graphics.SetRenderTarget(rtt); GL.LoadPixelMatrix(0, 1, 1, 0); GL.Clear(true, true, new Color(0, 0, 0, 0)); Graphics.DrawTexture(new Rect(0, 0, 1, 1), src); } } }