using System; using System.Collections.Generic; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; namespace NitroxModel.DataStructures.GameLogic.Entities.Bases; [Serializable, DataContract] public class BaseLeakEntity : Entity { [DataMember(Order = 1)] public float Health { get; set; } [DataMember(Order = 2)] public NitroxInt3 RelativeCell { get; set; } [IgnoreConstructor] protected BaseLeakEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } public BaseLeakEntity(float health, NitroxInt3 relativeCell, NitroxId leakId, NitroxId parentId) { Health = health; RelativeCell = relativeCell; Id = leakId; ParentId = parentId; } /// Used for deserialization public BaseLeakEntity(float health, NitroxInt3 relativeCell, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) { Health = health; RelativeCell = relativeCell; Id = id; TechType = techType; Metadata = metadata; ParentId = parentId; ChildEntities = childEntities; } public override string ToString() { return $"[BaseLeakEntity Health: {Health}, RelativeCell: {RelativeCell}]"; } }