using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Bases;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities.Bases;
[Serializable, DataContract]
public class BuildEntity : GlobalRootEntity
{
[DataMember(Order = 1)]
public BaseData BaseData { get; set; }
[IgnoredMember]
public int OperationId;
[IgnoreConstructor]
protected BuildEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public static BuildEntity MakeEmpty()
{
return new BuildEntity();
}
///
/// Used for deserialization.
/// is set to true because this entity is meant to receive simulation locks
///
public BuildEntity(BaseData baseData, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) :
base(transform, level, classId, true, id, techType, metadata, parentId, childEntities)
{
BaseData = baseData;
}
public override string ToString()
{
return $"[BuildEntity Id: {Id}]";
}
}