using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Bases;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities.Bases;
[Serializable, DataContract]
public class InteriorPieceEntity : GlobalRootEntity
{
[DataMember(Order = 1)]
public NitroxBaseFace BaseFace;
[IgnoreDataMember]
public bool IsWaterPark => ClassId is "31662630-7cba-4583-8456-2fa1c4cc31aa" or "c2a91864-0f0f-4d8a-99b8-9867571763dd"; // classIds for WaterPark.prefab and WaterParkLarge.prefab
[IgnoreConstructor]
protected InteriorPieceEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public static InteriorPieceEntity MakeEmpty()
{
return new InteriorPieceEntity();
}
///
/// Used for deserialization.
/// is set to true because this entity is meant to receive simulation locks
///
public InteriorPieceEntity(NitroxBaseFace baseFace, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) :
base(transform, level, classId, true, id, techType, metadata, parentId, childEntities)
{
BaseFace = baseFace;
}
public override string ToString()
{
return $"[InteriorPieceEntity Id: {Id}, ParentId: {ParentId}, BaseFace: {BaseFace}, {base.ToString()}]";
}
}