using System; using System.Collections.Generic; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities.Bases; [Serializable, DataContract] public class MapRoomEntity : GlobalRootEntity { [DataMember(Order = 1)] public NitroxInt3 Cell { get; set; } [IgnoreConstructor] protected MapRoomEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } public MapRoomEntity(NitroxId id, NitroxId parentId, NitroxInt3 cell) { Id = id; ParentId = parentId; Cell = cell; Transform = new(); } /// /// Used for deserialization. /// is set to true because this entity is meant to receive simulation locks /// public MapRoomEntity(NitroxInt3 cell, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) : base(transform, level, classId, true, id, techType, metadata, parentId, childEntities) { Cell = cell; } public override string ToString() { return $"[MapRoomEntity Id: {Id}, Cell: {Cell}]"; } }