using System; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using System.Collections.Generic; using BinaryPack.Attributes; using System.Runtime.Serialization; using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities; [Serializable, DataContract] public class CreatureRespawnEntity : WorldEntity { [DataMember(Order = 1)] public float SpawnTime { get; set; } [DataMember(Order = 2)] public NitroxTechType RespawnTechType { get; set; } [DataMember(Order = 3)] public List AddComponents { get; set; } = []; [IgnoreConstructor] protected CreatureRespawnEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } /// Used for deserialization public CreatureRespawnEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities, float spawnTime, NitroxTechType respawnTechType, List addComponents) : base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities) { SpawnTime = spawnTime; RespawnTechType = respawnTechType; AddComponents = addComponents; } public override string ToString() { return $"[{nameof(CreatureRespawnEntity)} SpawnTime: {SpawnTime}, RespawnTechType: {RespawnTechType}, AddComponents: [{string.Join(", ", AddComponents)}] {base.ToString()}]"; } }