using System;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable]
[DataContract]
public class InstalledBatteryEntity : Entity
{
[IgnoreConstructor]
protected InstalledBatteryEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
/// Used for deserialization
public InstalledBatteryEntity(NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities)
{
Id = id;
TechType = techType;
Metadata = metadata;
ParentId = parentId;
ChildEntities = childEntities;
}
public override string ToString()
{
return $"[InstalledBatteryEntity {base.ToString()}]";
}
}