using System; using System.Runtime.Serialization; using BinaryPack.Attributes; namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata; [Serializable] [DataContract] public class BeaconMetadata : EntityMetadata { [DataMember(Order = 1)] public string Label { get; } [IgnoreConstructor] protected BeaconMetadata() { // Constructor for serialization. Has to be "protected" for json serialization. } public BeaconMetadata(string label) { Label = label; } public override string ToString() { return $"[BeaconMetadata Label: {Label}]"; } }