using System; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using System.Collections.Generic; using BinaryPack.Attributes; using NitroxModel.DataStructures.Unity; using System.Runtime.Serialization; namespace NitroxModel.DataStructures.GameLogic.Entities; [Serializable] [DataContract] public class PlayerWorldEntity : GlobalRootEntity { [IgnoreConstructor] protected PlayerWorldEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } /// /// Used for deserialization. /// is set to true because this entity is meant to receive simulation locks /// public PlayerWorldEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) : base(transform, level, classId, true, id, techType, metadata, parentId, childEntities) {} public override string ToString() { return $"[PlayerEntity {base.ToString()}]"; } }