using System; using System.Collections.Generic; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities; [Serializable, DataContract] public class RadiationLeakEntity : GlobalRootEntity { [DataMember(Order = 1)] public int ObjectIndex { get; set; } [IgnoreConstructor] protected RadiationLeakEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } public RadiationLeakEntity(NitroxId id, int objectIndex, RadiationMetadata metadata) { Id = id; ObjectIndex = objectIndex; Metadata = metadata; Transform = new(); } /// Used for deserialization public RadiationLeakEntity(int objectIndex, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) : base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities) { ObjectIndex = objectIndex; } }