using System; using System.Collections.Generic; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities; [Serializable, DataContract] public class ReefbackEntity : WorldEntity { [DataMember(Order = 1)] public int GrassIndex { get; set; } [DataMember(Order = 2)] public NitroxVector3 OriginalPosition { get; set; } [IgnoreConstructor] protected ReefbackEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } /// Used for deserialization public ReefbackEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities, int grassIndex, NitroxVector3 originalPosition) : base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities) { GrassIndex = grassIndex; OriginalPosition = originalPosition; } public override string ToString() { return $"[{nameof(ReefbackEntity)} GrassIndex: {GrassIndex}, OriginalPosition: {OriginalPosition} {base.ToString()}]"; } }