using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities; public class UweWorldEntity { public string ClassId { get; } public NitroxTechType TechType { get; } public string SlotType { get; } public bool PrefabZUp { get; } public int CellLevel { get; } public NitroxVector3 LocalScale { get; } public UweWorldEntity(string classId, NitroxTechType techType, string slotType, bool prefabZUp, int cellLevel, NitroxVector3 localScale) { ClassId = classId; TechType = techType; SlotType = slotType; PrefabZUp = prefabZUp; CellLevel = cellLevel; LocalScale = localScale; } }