using System; using System.Runtime.Serialization; using BinaryPack.Attributes; namespace NitroxModel.DataStructures.GameLogic { [Serializable] [DataContract] public class PDALogEntry { [DataMember(Order = 1)] public string Key; [DataMember(Order = 2)] public float Timestamp; [IgnoreConstructor] protected PDALogEntry() { // Constructor for serialization. Has to be "protected" for json serialization. } public PDALogEntry(string key, float timestamp) { Key = key; Timestamp = timestamp; } public override string ToString() { return $"{nameof(Key)}: {Key}, {nameof(Timestamp)}: {Timestamp}"; } } }