using NitroxModel.DataStructures.Unity; namespace NitroxModel.MultiplayerSession { public static class RandomColorGenerator { private static readonly System.Random random = new System.Random(); public static NitroxColor GenerateColor() { int r = random.Next(); return new NitroxColor((byte)r / 255f, (byte)(r >> 8) / 255f, (byte)(r >> 16) / 255f, 1f); } } }