using System; using NitroxModel.DataStructures; namespace NitroxModel.Packets; [Serializable] public class FMODStudioEmitterPacket : Packet { public NitroxId Id { get; } public string AssetPath { get; } public bool Play { get; } public bool AllowFadeout { get; } public FMODStudioEmitterPacket(NitroxId id, string assetPath, bool play, bool allowFadeout) { Id = id; AssetPath = assetPath; Play = play; AllowFadeout = allowFadeout; } }