using System; namespace NitroxModel.Packets { /// /// This is a packet that we use to "ping" a server to let it know that we'd like more information /// on the current requirements to submit a reservation to the ongoing game session. /// [Serializable] public class MultiplayerSessionPolicyRequest : CorrelatedPacket { public MultiplayerSessionPolicyRequest(string correlationId) : base(correlationId) { } } }