using System; using NitroxModel.DataStructures; using NitroxModel.DataStructures.Util; namespace NitroxModel.Packets; [Serializable] public class PlayerQuickSlotsBindingChanged : Packet { public Optional[] SlotItemIds { get; } public PlayerQuickSlotsBindingChanged(Optional[] slotItemIds) { SlotItemIds = slotItemIds; } }