using System; using NitroxModel.DataStructures; using NitroxModel.DataStructures.Unity; using NitroxModel.DataStructures.Util; namespace NitroxModel.Packets { [Serializable] public class PlayerTeleported : Packet { public string PlayerName { get; } public NitroxVector3 DestinationFrom { get; } public NitroxVector3 DestinationTo { get; } public Optional SubRootID { get; } public PlayerTeleported(string playerName, NitroxVector3 destinationFrom, NitroxVector3 destinationTo, Optional subRootID) { PlayerName = playerName; DestinationFrom = destinationFrom; DestinationTo = destinationTo; SubRootID = subRootID; } } }