using System; using NitroxModel.DataStructures.Unity; namespace NitroxModel.Packets; [Serializable] public class StasisSphereHit : Packet { public ushort PlayerId { get; } public NitroxVector3 Position { get; } public NitroxQuaternion Rotation { get; } public float ChargeNormalized { get; } public float Consumption { get; } public StasisSphereHit(ushort playerId, NitroxVector3 position, NitroxQuaternion rotation, float chargeNormalized, float consumption) { PlayerId = playerId; Position = position; Rotation = rotation; ChargeNormalized = chargeNormalized; Consumption = consumption; } }