using System.Reflection; using NitroxClient.GameLogic; using NitroxModel.Helper; using UnityEngine; namespace NitroxPatcher.Patches.Dynamic; /// /// Replace the deltaTime calculations by one that is not capped by /// public sealed partial class DayNightCycle_deltaTime_Patch : NitroxPatch, IDynamicPatch { private static readonly MethodInfo TARGET_METHOD = Reflect.Property((DayNightCycle t) => t.deltaTime).GetGetMethod(); public static bool Prefix(DayNightCycle __instance, out float __result) { __result = Resolve().DeltaTime; return false; } }