using System.Reflection; using NitroxClient.GameLogic.FMOD; using NitroxModel_Subnautica.DataStructures; using NitroxModel.GameLogic.FMOD; using NitroxModel.Helper; using UnityEngine; namespace NitroxPatcher.Patches.Dynamic; public sealed partial class FMODUWE_PlayOneShotImpl_Patch : NitroxPatch, IDynamicPatch { private static readonly MethodInfo TARGET_METHOD = Reflect.Method(() => FMODUWE.PlayOneShotImpl(default(string), default(Vector3), default(float))); public static bool Prefix() { return !FMODSoundSuppressor.SuppressFMODEvents; } public static void Postfix(string eventPath, Vector3 position, float volume) { if (Resolve().IsWhitelisted(eventPath)) { Resolve().SendAssetPlay(eventPath, position.ToDto(), volume); } } }