using System.Reflection;
using NitroxClient.GameLogic;
using NitroxClient.MonoBehaviours;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
///
/// Broadcast items being added to containers except for:
/// - planters when they aren't subscribed to item adding
///
public sealed partial class ItemsContainer_NotifyAddItem_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((ItemsContainer t) => t.NotifyAddItem(default));
public static void Postfix(ItemsContainer __instance, InventoryItem item)
{
if (!Multiplayer.Main || !Multiplayer.Main.InitialSyncCompleted || item == null)
{
return;
}
// If the container is a planter (we can tell thanks to containerType) we only broadcast if the Planter has subscribed to onAddItem
// otherwise it means that there is an "unofficial" operation which doesn't need broadcasting
if (__instance.tr.parent && __instance.tr.parent.TryGetComponent(out Planter planter) && !planter.subscribed)
{
return;
}
Resolve().BroadcastItemAdd(item.item, __instance.tr, __instance);
}
}