using System.Reflection; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; /// /// Subnautica enables high precision physics any time the local player is in a moving cyclops and is not piloting it. /// We force a higher fixed timestep as long as the local player is inside of a Cyclops to avoid it stuttering. /// public sealed partial class Player_RequiresHighPrecisionPhysics_Patch : NitroxPatch, IDynamicPatch { private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Player t) => t.RequiresHighPrecisionPhysics()); public static bool Prefix(Player __instance, ref bool __result) { if (__instance.currentSub && __instance.currentSub.isCyclops) { __result = true; return false; } return true; } }