using System.Reflection;
using NitroxClient.MonoBehaviours;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
///
/// Adds to the Player's object when it's initialized
///
public sealed partial class Player_Start_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Player t) => t.Start());
public static void Postfix()
{
if (Player.mainObject.GetComponent())
{
return;
}
GroundMotor groundMotor = Player.mainObject.GetComponent();
Player.mainObject.AddComponent().Initialize(groundMotor);
}
}