using System.Reflection; using NitroxClient.Communication.Abstract; using NitroxClient.GameLogic; using NitroxClient.MonoBehaviours.Vehicles; using NitroxModel.DataStructures; using NitroxModel.Helper; using NitroxModel.Packets; namespace NitroxPatcher.Patches.Dynamic; /// /// Broadcasts the exosuit grab by Sea Dragons (if local player has remote control of them) and temporarily disables exosuit's position sync while they're grabbed. /// public sealed partial class SeaDragon_GrabExosuit_Patch : NitroxPatch, IDynamicPatch { public static readonly MethodInfo TARGET_METHOD = Reflect.Method((SeaDragon t) => t.GrabExosuit(default)); public static void Prefix(SeaDragon __instance, Exosuit exosuit) { if (exosuit.TryGetComponent(out VehicleMovementReplicator vehicleMovementReplicator)) { vehicleMovementReplicator.enabled = false; } if (__instance.TryGetNitroxId(out NitroxId seaDragonId) && Resolve().HasAnyLockType(seaDragonId) && exosuit.TryGetNitroxId(out NitroxId targetId)) { Resolve().Send(new SeaDragonGrabExosuit(seaDragonId, targetId)); } } }