using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using NitroxClient.GameLogic.HUD;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
///
/// Decide whether or not we want to render the pings on the screen
///
public sealed partial class uGUI_Pings_IsVisibleNow_Patch : NitroxPatch, IDynamicPatch
{
internal static readonly MethodInfo TargetMethod = Reflect.Method((uGUI_Pings t) => t.IsVisibleNow());
private static readonly object injectionCall = Reflect.Method(() => IsVisible());
public static IEnumerable Transpiler(MethodBase original, IEnumerable instructions)
{
// Instead of each return false (Ldc_I4_0) we call our injection method and return then.
return new CodeMatcher(instructions).MatchStartForward(
new CodeMatch(OpCodes.Ldc_I4_0),
new CodeMatch(OpCodes.Ret))
.Repeat(matcher => matcher.Set(OpCodes.Call, injectionCall))
.InstructionEnumeration();
}
private static bool IsVisible()
{
if (!uGUI_PDA.main)
{
return false;
}
return Resolve().CustomTabs.TryGetValue(uGUI_PDA.main.currentTabType, out NitroxPDATab nitroxTab) && nitroxTab.KeepPingsVisible;
}
}