using NitroxModel.Packets; using NitroxServer.Communication.Packets.Processors.Abstract; using NitroxServer.GameLogic; namespace NitroxServer.Communication.Packets.Processors; public class VehicleOnPilotModeChangedProcessor : AuthenticatedPacketProcessor { private readonly PlayerManager playerManager; public VehicleOnPilotModeChangedProcessor(PlayerManager playerManager) { this.playerManager = playerManager; } public override void Process(VehicleOnPilotModeChanged packet, Player player) { player.PlayerContext.DrivingVehicle = packet.IsPiloting ? packet.VehicleId : null; playerManager.SendPacketToOtherPlayers(packet, player); } }