using NitroxModel.DataStructures.GameLogic; using NitroxServer.ConsoleCommands.Abstract; namespace NitroxServer.ConsoleCommands { internal class BackupCommand : Command { public BackupCommand() : base("backup", Perms.ADMIN, "Creates a backup of the save") { } protected override void Execute(CallArgs args) { Server.Instance.BackUp(); SendMessageToPlayer(args.Sender, "World has been backed up"); } } }