using NitroxModel.DataStructures.GameLogic; using NitroxModel.Packets; using NitroxServer.ConsoleCommands.Abstract; using NitroxServer.ConsoleCommands.Abstract.Type; using NitroxServer.GameLogic; namespace NitroxServer.ConsoleCommands { internal class MuteCommand : Command { private readonly PlayerManager playerManager; public MuteCommand(PlayerManager playerManager) : base("mute", Perms.MODERATOR, "Prevents a user from chatting") { this.playerManager = playerManager; AddParameter(new TypePlayer("name", true, "Player to mute")); } protected override void Execute(CallArgs args) { Player targetPlayer = args.Get(0); if (args.SenderName == targetPlayer.Name) { SendMessage(args.Sender, "You can't mute yourself"); return; } if (!args.IsConsole && targetPlayer.Permissions >= args.Sender.Value.Permissions) { SendMessage(args.Sender, $"You're not allowed to mute {targetPlayer.Name}"); return; } if (targetPlayer.PlayerContext.IsMuted) { SendMessage(args.Sender, $"{targetPlayer.Name} is already muted"); args.Sender.Value.SendPacket(new MutePlayer(targetPlayer.Id, targetPlayer.PlayerContext.IsMuted)); return; } targetPlayer.PlayerContext.IsMuted = true; playerManager.SendPacketToAllPlayers(new MutePlayer(targetPlayer.Id, targetPlayer.PlayerContext.IsMuted)); SendMessage(targetPlayer, "You're now muted"); SendMessage(args.Sender, $"Muted {targetPlayer.Name}"); } } }