using System.Collections.Generic;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Unity;
namespace NitroxServer.GameLogic.Entities.Spawning;
///
/// Specific type of for spawning
///
public class SerializedEntitySpawnPoint : EntitySpawnPoint
{
public List SerializedComponents { get; }
public int Layer { get; }
public SerializedEntitySpawnPoint(List serializedComponents, int layer, AbsoluteEntityCell absoluteEntityCell, NitroxTransform transform) : base(absoluteEntityCell, transform.LocalPosition, transform.LocalRotation, null, 1, null)
{
SerializedComponents = serializedComponents;
Layer = layer;
Scale = transform.LocalScale;
}
}